Monday, October 3, 2016

Twitch Prime Details

This is what you get with Twitch Prime:
  • Free games
  • Free in-game items
  • No advertising (previously Turbo)
  • A free subscription to a partnered channel of your choice once per month
  • Chat badge and emotes --
  • -- Turbo badge is still available. You can change it by clicking on the Chat Settings button and then "Edit Appearance" under your name. The new Amazon crown is the default badge.

Very cool stuff! The free games will likely not be any major AAA titles. They may be smaller indie titles (maybe) but I think the focus will be on games that offer more interaction for Twitch streamers and viewers alike. 

October's line-up of free stuff is as follows:

  • Streamline - an interactive video game for both streamers and viewers (redeemable until 10-31)
  • Tyrande Whisperwind character for Hearthstone (redeemable until 11-5)
  • Ymir exclusive skin for Smite (redeemable until 10-13)
  • Weapon skin for Paladins (redeemable until 10-13)

Note: If you're having trouble getting the redemption page to open you'll need to enable popups temporarily.

The bonus content included with this Premium service will change per month. As you can see above, not all of it is available for the entire month.

The free subscription does not automatically renew at this time. It's possible they may add that as an option in the future. For now you'll have to resubscribe every month to a channel or pick a new one if you'd like. Amazon pays for this. It's not just free access to a partnered channel's emotes and such. They will still get paid but it's not coming out of your wallet. (Sort of, as you do pay for Amazon/Twitch Prime).

Turbo is being phased out. You can no longer subscribe to Twitch Turbo as a new member. Users that are already subscribed can continue being subscribed but at some point will probably be forced off of it.

Twitch Prime is basically the same exact thing as Amazon Prime. They are not separate services. For the U.S. there is an option to pay monthly. You can also get started with a free 30 day trial.

Link your Amazon Prime account with Twitch if you're already a Prime member.

My super hyped VLOG discussing all of this:

Friday, September 2, 2016

Game Giveaway Reference List

The list of games are all for PC. Maybe in the future I'll be able to offer other giveaways as well. Most games are activated on Steam unless otherwise noted. 

GermCash cost may be changed.

Here is the list of games along with how many points they will cost:

30,000 Germ Cash 

  • Gears of War 1 (Xbox 360 version, XB1 compatible, not Ultimate/HD)
  • Gears of War 2 (360, XB1 compatible)
  • Gears of War 3  (360, XB1 compatible)
  • Gears of War: Judgement  (360, XB1 compatible)

15,000 Germ Cash 

  • Lichdom: Battlemage
  • Road Redemption
  • Soma
  • The Banner Saga
  • WWE 2k16

10,000 Germ Cash

  • Batman: Arkham Origins
  • Grid 2
  • Hektor
  • Killer Is Dead (Highly recommended.)
  • Metal Gear Rising: Revengeance
  • Murdered: Soul Suspect (Highly recommended.)
  • Onikira - Demon Killer
  • Risen 3
  • Rooms: The Main Building
  • Ryse: Son of Rome (Highly recommended)
  • Solar Shifter EX
  • The Wolf Among Us (Highly recommended.)

7,500 Germ Cash

  • Alan Wake Collection (Highly recommended.)
  • Astebreed (Super cool)
  • Batman: Arkham Origins Blackgate – Deluxe Edition
  • Dishonored GOTY (Highly recommended.)
  • Flatout: Ultimate Carnage (Provided by DarkAlchemyXEX)
  • Freedom Planet (Very cool, Sonic meets Mega Man.)
  • OlliOlli2: Welcome to Olliwood (Provided by Medve5)
  • Outlast
  • Remember Me (Highly Recommended.)
  • Saints Row IV GOTC
  • Shadow Warrior
  • Sonic Generations
  • The Swapper (Highly recommended.)
  • Transistor
  • Woolfe: The Red Hood Diaries (Highly recommended.)

5,000 Germ Cash

  • Betrayer
  • Brothers: A Tale of Two Sons (Highly recommended.)
  • Bulletstorm (Highly recommended.)
  • Call of Juarez: Gunslinger (Highly recommended.)
  • Cargo 3 (Provided by DarkAlchemyXEX. Looks cool.)
  • Contrast (Highly recommended.)
  • Dungeon Defenders (Provided by Rdurbin. Thanks dude!)
  • Dungeon Siege 3 with DLC (Highly recommended.)
  • Dust: An Elysian Tale
  • Giana Sisters: Twisted Dreams (Highly recommended.)
  • Glare (Highly recommended.)
  • Lucius
  • Mass Effect 2 (Provided by DarkAlchemyXEX)
  • Max Payne 3 (Highly recommended.)
  • Shattered Haven
  • Sheltered
  • The Elder Scrolls Skyrim
  • The Darkness II (Highly recommended.)
  • Tomb Raider GOTY (Highly recommended.)
  • Typing of the Dead Overkill
  • Zack Zero

3,000 Germ Cash

  • And Yet It Moves
  • Asteroid Bounty Hunter
  • Battle Ranch
  • BlackShadows
  • Cargo Commander
  • Clickr
  • Command & Conquer: Red Alert 3 (Origin)
  • Cosmic Rocket Defender 
  • Curvatron
  • Dead Space
  • Doc Clock: Toasted Sandwich of Time
  • DungeonUp
  • Flatout (Provided by DarkAlchemyXEX)
  • Flatout 2 (Provided by DarkAlchemyXEX)
  • Gravilon
  • Guacamelee! Gold Edition
  • Gun Rocket
  • Insecticide
  • Kung Fu Strike
  • Legend of Mysteria
  • Magicka
  • Out There Somewhere
  • Papo & Yo W/Sountrack (Highly recommended.)
  • Particle Mace
  • Plain Sight
  • Populous (Origin)
  • Quick Slick Deadly
  • Rabbit Hole 
  • Real World Racing
  • Roogoo
  • Sanctum Collection
  • Shiplord
  • Sins of the Demon
  • Strike Suit Zero
  • Squirbs
  • Teenage Mutant Ninja Turtles Out of the Shadows
  • The Chosen
  • The Odyssey
  • Three Heroes
  • Tiny Bridge: Ratventure
  • Town of Salem
  • Velvet Assassin
  • Vengeance Road
  • Vitrum
  • Zeno Clash II

Previous winners and games given out. Even more unrecorded:
  • Metro: Last Light (PS3) - Kevin Jacobsen
  • Contrast - Paul Bon Zee
  • Far Cry 3 - Horace H.
  • Remember Me - Jeremy B.
  • Bulletstorm - TTAR
  • Kingdoms of Amalur - Februanus M
  • Batman: Arkham Origins W/Season Pass - Deny H.
  • Tomb Raider GOTY - Faisal
  • Kingdoms of Amalur - Ihab Aissa
  • I Am Alive - Waseem
  • Batman: Arkham Origins W/Season Pass - Matt Stebins
  • The Darkness II - Lajos Nagy
  • Call of Juarez: Gunslinger - Lajos Nagy
  • Batman: Arkham Origins Blackgate HD DE - Corey Ledford (Elektrolysis)
  • Injustice: Gods Among Us Ultimate Edition - Corey Ledford
  • Mirror's Edge - Waseem
  • Lego Super Marvel Heroes - Lajos
  • Sonic Generations - Corey Ledford
  • Contrast - Venisia Gonzales
  • The Wolf Among Us - Mary Yeager
  • The Darkness II - Venisia
  • Dishonored GOTY - Lajos Nagy
  • Mortal Kombat Komplete - Adam Raygor
  • Batman: Arkham Origins - Eduard (TTAR)
  • Legendary - Venisia
  • Injustice: Gods Among Us - Xenyon
  • 2K Bundle - Waseem
  • Alice: Madness Returns - Xenyon
  • Dishonored GOTY - Tetsuoss
  • Kingdoms of Amalur Collection - Sauce
  • Batman: Arkham Origins W/Season Pass - Ilikehockeyy
  • Splinter Cell: Blacklist (Uplay) - eric_sweg777
  • Orcs Must Die 2 Complete - Sneaky_snake540
  • Contrast eric_sweg777 12/18/14
  • Far Cry 4 - Rekt_dubstep 12/22/14
  • Metal Gear Rising: Revengance - BrokensteeTV (Xerolen) 12/24/14
  • Assassin's Creed IV - medve5 12/25/14
  • Saints Row IV GOTC - dadudekicks 12/25/14
  • Call of Juarez: Gunslinger - Tetsuoss 1/1/15
  • The Wolf Among Us - Bloodlustr 1/4/15
  • Remember Me - DarkAlchemyXEX 1/11/15
  • Batman: Arkham Origins With Season Pass claimed by colinkr for 10,000 GermCash (G$) on June 23, 2015.
  • Sleeping Dogs Definitive Edition claimed by Riflekif63 for 10,000 Germ Cash on June 26, 2015.
  • Hitman Absolution claimed by Riflekif63 for 5,000 $GC on July 26th, 2015.
  • Flatout 3 (Provided by DarkAlchemyXEX) gifted to MrsTwistedDesire from Tetsuoos on August 11, 2015.
  • Bioshock Infinite claimed by Tetsuoss for 7,500 $GC on August 15th, 2015
  • The Evil Within claimed by Medve5 for 15,000 $GC some time in October, 2015.
  • Kingdoms of Amalur: Reckoning W/DLC (Highly recommended.) claimed by Medve5 for his Birthday present on November 26, 2015.
  • Assassin’s Creed IV (Xbox One Digital) given to Spyro2236 on February 14th, 2016 just for being awesome.
  • Kung Fury claimed by Rikurinku on September 8th, 2016 for 3000 $GC
  • Alice: Madness Returns purchased by Tetsuoss on September 30th, 2016 for 7500 $GC
  • Deadlight purchased by Bringmeasandwich on October 16th, 2016 for 3000 $GC
  • Sine Mora purchased by RikuRinku on October 16th, 2016 for 3000 $GC

This list of games changes over time as I give games away and add new games. 
Come join the fun (and sometimes rage) at

Sunday, November 3, 2013

My Thoughts On Batman: Arkham Origins

Batman: Arkham Origins Is Raw, Relentless, And Ruthless

Bruce Wayne no longer exists. The person he would have been died along with his parents in that dark alley. Only rage is left. He feels no sympathy. He has become unstoppable and invincible vengeance. Criminals will not get away with the pain they inflict on others. Even the smallest crime is unforgivable as they will only lead to bigger crimes. You have no fear. You are the Batman and no one will escape your wrath.
This was the attitude I had throughout the entire game. And it wasn't because I chose to feel that way. The opening cinematic drove the attitude into me, and the rest of the game followed suit. I instantly became a feared vigilante and I didn't just seek justice, I would have it.
Batman has never been more brutal, reckless, and utterly fearless. The portrayal of the character, and the way the story flowed made me feel every impact. When I punched my enemies I wanted them to fear repercussions for their crimes, and they did. It certainly wasn't the law they feared, as every criminal in Gotham knows that if the cops aren't already corrupt, they are easily corrupted. There was never a time that I didn't feel like a complete bad-ass and that every single enemy in the game better fear me or else. The in-game sequences and battles backed the attitude up with ferocity.
batman arkham origins rage

Musical Score

Of course it wasn't just the story and combat that brought the attitude on. The music was the very first thing I even noticed upon starting the game. I immediately felt like there was some kind of impending danger - for my enemies. Every second of the opening cinematic was driven not only by the presence of Batman (even when he was off-screen), but music that made me feel like this Christmas night was going to be the end of crime altogether. Without the music I don't think I would have felt like I was to be both feared and respected. 


There's almost nothing new about the gameplay which I think is both good and bad. It is an Arkham game after all so I suppose it should be familiar. My main issue is that there's almost zero new animations for Batman. I think I might have spotted two brand new animations during combat. It's possible there are more that I didn't catch onto but it's all so familiar that it was hard to recognize anything as new. Fortunately it still felt more epic than ever due to the general attitude of the game through the plot and music.
The new shock gloves are totally bad-ass. They charge up during combat and when you activate them you can punch through riot shields, and pummel enemies with knives head on. Electricity emanates with every impact.
batman arkham origins detective mode
The newest addition that was very special to me is the Case File System which adds extra depth to detective mode when scanning crime scenes. Someone has been shot for example. You scan for evidence to clue you in on who the killer was. The first piece of evidence leads you to deduct what the final action in the crime scene was. You upload the information to the Bat-computer to analyze the data and recreate the crime scene in front of your eyes in virtual mode. You control the time frame by fast-forwarding and rewinding the scene as it happened to reveal new evidence. Unfortunately it is over simplified. The evidence you are looking for is made very obvious. It's still a beautiful, fun, and totally cool addition to the original mechanic and I wish there were more crime scenes to do it with. 
Even though the police are corrupt I didn't want to fight them. As much as the story tries to act like Batman is holding back on them, he doesn't. He's just as vicious with them as he is with the criminals. The combat is so much fun though that I ended up thinking, "Screw it" and picked fights with the corrupt police anyways. It would have been awesome if the developers had made separate animations for fighting the police and making Batman actually act less violent against them. (If they did, I'm sorry but I did not notice!)
batman arkham origins croc

Boss Fights

The boss fights were epic because of the scene, and the combat itself was different than your regular fights, stepping things up by a lot. I was disappointed that the boss phases barely changed at all. The whole rinse-and-repeat thing brought the epic feeling down a notch, a very small notch but it mattered.  The upside is what Batman does to the regular criminals in the city is nothing compared to what he does to the even bigger and badder enemies he faces.

Open World

There are very cool scripted side missions you can do, but what I really like are the random crime sprees being reported on Batmans police scanner. You can ignore them or go help out. Small riots between the police and criminals break out, or a small gang is attempting to rob a jewelry store or bank.  And of course there's a ridiculous amount of collectibles.


An upside to the bosses for me was their personality. I wasn't intimidated by them but I could tell they were just as fearless as Batman. As powerful as each assassin is, and as much damage as they do to Batman, he shrugs it off like it's nothing. It's not because Batman is invincible. It's because he doesn't know he isn't. His rage drives him through things that would normally kill a person, without even flinching.
batman arkham origins joker
The Jokers extreme insanity matches the raw brutality of Batman. Joker does not fear death at all. That said, Joker hasn't really changed apart from being more insane than usual. It would have been cool to see him act younger. The voice actor does a really great job at making Joker familiar, but I would have preferred them to just use a new voice and not impersonate Mark Hamill.

The Bad

For me this is another one of those things where the good far outweighs the bad. So much so that I can shrug off the games bugs as easily as Batman can shrug off a life-threatening pummeling. Most campaign bugs that I encountered were fixed by a checkpoint restart. Fortunately most of those were not some big leap backwards in the game. There are some terrible bugs but I was able to enjoy the campaign straight through without too much frustration. There are very many issues that other players are having that I was fortunate enough not to encounter. I have submitted a few bugs and feedback on the Batman forums.
One down-side to the open world is the voices for the criminals and the police are exactly the same from group to group. And the cop says the exact same thing every time you rescue a different group of police. 
batman arkham origins city

Final Thoughts

Batman: Arkham Origins is my favorite Arkham game by far. And that's saying a lot because both Asylum and City were excellent. I did get a little frustrated at how similar this game was to the first two. I wondered how the developers could take credit for what I thought of as copy/pasting the game. They did offer a brand new story and landscapes and a few very minor gadget changes, but it weirded me out. Then in the credits I saw them give what looked like the full team of Rocksteady credit. That gained a huge boost of respect from me and I give them major props for that. Well done Warner Brothers Montreal. I do not mean to undermine what WB Montreal did at all. Origins truly stands out to me.
You can check out many more of my screenshots if you want. Spoiler screenshots are tagged for good reason. I plan to do a separate "review" of the multiplayer in the future.

Possible Spoilers (Extra)

Read on if you would like to know a bit more about my favorite parts of the game. To me these would not be spoilers, but it is highly possible that you would consider the information here a spoiler. Normally I try to write my thoughts on a game with absolutely zero spoilers, so that's why I've headlined this one for you. These are just some really cool things I want to share.
In Batman: Arkham Origins, the Origins key word shines. You may have read about the story and how it's the early years of Batman. But it's not just him. You get to see a younger Penguin, Joker, and Harley. I'm not going to spoil the specifics but I will say Jokers origin story blew me away. Unfortunately you don't get the full story, but what you do see is very special. Better still is that Joker may not fear death, but he is absolutely terrified of Batman.
batman arkham origins mad hatter
Barbara Gordon has a ton of personality in the very few minutes you get to see any interaction with her. You also get to know a little bit more of Harley's human side. 
My favorite parts of the two previous Arkham games were the 2D Scarecrow levels. These have returned but they're a little bit different. Now it's in the form of the Mad Hatter and the world is Alice's Wonderland. And it's just another thing I wish there was more of in the game.

Monday, October 14, 2013

My Thoughts On The Wolf Among Us Episode 1

In The Wolf Among Us, Fables have been exiled from their Homeland and live in the real world using magic called Glamour to hide their true selves from us. Many of the Fables struggle to survive in the real world. Fantasy and happiness are no longer a part of their lives. This is a tale of devastation, sadness, and memories long past.

You play as Sheriff Bigby Wolf, a Fable struggling with his own inner Bad Wolf, who does what he can to keep the Fables from killing each other, and to keep the city safe and make sure that Fables are always in disguise, which often proves troublesome.  Bigby has a bad rep and the other Fables fear him but he's trying to redeem himself.

I had fallen in love with Telltale Games characters and story-telling in The Walking Dead game, but I am far more interested in the Fables of The Wolf Among Us like Snow White, Beauty and the Beast, Ichabod Crane, and more in the first episode alone, than I am in survivors of a zombie apocalypse.

the wolf among us beaten

As you play the game you gain insights into each of the Fabled characters through the "Book of Fables" that tells you more about the characters after you meet them in the game. I thought it was really cool because I never read the Fable comic books so I had no idea what exactly they were about. I had read a tiny bit to know the comics were about famous fabled characters but I didn't look too deep into it.


Fables are hard to kill, but they aren't completely invincible. They can still feel pain, and they can still die. A Fable hasn't died in a very long time though, and The Wolf Among Us Episode 1 jumps us into some quick action before discovering a murder.

The controls are a little weird on the keyboard. There's just a tiny struggle to walk in a straight line; that can be expected though, can't it? It isn't troublesome though because you only use it to navigate your character through the world. It won't ruin any action scenes and it's not overly bothersome, it was just noticeable.

the wolf among us c

The thing that stood out to me the most was how well the Quick-Time Events were handled for keyboard users. When prompted with the A, S, D, and W keys, you also see an animated arrow showing the direction you need to move integrated into the button prompt. The visuals on the arrows are not distracting and blend right in but are noticeable enough to follow them perfectly. Thank you so much for that Telltale! I do think developers could get rid of the A, S, D, and W prompts completely and just show the direction arrows. Why do they keep insisting on showing the keys?!

There are a few button masher prompts in the game. Normally these are my most hated QTEs. However, in The Wolf Among Us they actually felt like they mattered. You don't just mash a button to open a door or something silly like that. When you need to mash a button is when there is an actual struggle going on during the combat scene. Even though I would prefer it not to be there, it felt like it belonged.

Unfortunately there isn't a lot of actual interaction... again. This is Tell-A-Tale Games after all. I love the gameplay enough to want more, and they keep disappointing me! Thankfully the rare action scenes you do encounter in The Wolf Among Us Episode 1 are actually pretty action packed!

the wolf among us b


I'm not going to spoil anything for you. I just want to say that I am completely fascinated by the stories involved in the world of The Wolf Among Us. It makes me want to read the Fables comic book that it is based on. I've always loved the Fabled characters, and this is an interesting take on it. Nothing about the original stories are ruined because they haven't been changed. The characters are now living in our world under real circumstances while their fairy-tale has been long past.

The music is amazing. It sets the mood with the perfect combination of creepy, yet serene.

I wanted to play the episode again immediately after completing it so I could see how the other choices played out. 

As for the rest of the game you'll need to find out for yourself. These lips are sealed. =) Please feel free to check out some more of my screenshots of The Wolf Among Us Episode 1. (Possible spoilers.)

Wednesday, October 9, 2013

My Thoughts On Rain (PlayStation 3)

Rain is about a young boy who sees a ghost being chased by a demon, and follows her into her world with the intention of helping. I thought the story was really beautiful. The boy and the girl help each other throughout the game. There were times that I could run ahead of the girl and let her catch up but because I really cared for the characters, I would wait for her instead.

There are eight chapters total and while the first six chapters are fun and completely enjoyable, they’re also very slow and nothing really happens story-wise. The journey is interesting since you don't actually fight enemies, but use the environment to avoid them and block their paths on occasion instead.

The game as a whole ended up being pretty amazing. I think mostly because the final two chapters really fleshed the story out in a completely unexpected manner. Not that the story itself wasn't predictable. It was the way it was presented that made it special.

rain a

While playing Rain, for some reason I couldn't help but think of it as a 3D pop-up book. I think because most Adventure games stick you in a 2D world with 3D elements, while Rain thrusts the world out at you. Unlike a lot of other Adventure games, you play out the entire story with the controller. You don’t sit and watch 90% of it. Text displays across the screen as you walk or run through the game, textually narrating the story as you progress. Unfortunately it wasn't perfect.

As cool as the textual narration was, I missed a couple of story-based one-liners because I moved too fast through the scene that showed it, which did have an effect on my mood and the games atmosphere. Instead of continuing on with ease, I wondered what I missed! The good thing is the story is very simple and easy to follow, so whatever I missed wasn’t important, but it would have kept me emotionally involved a tiny bit more.
I thought the use of rain and cover from rain was a neat looking mechanic in the trailers. I enjoyed it even more playing it for myself. The rain effect was really nice, but I really love rainy weather in real life, it’s my favorite! So that probably contributed to how immersed I was into the game.

A lot of the camera angles in the game are just amazing. They really set a wonderful scene and let me get a real good idea of the world I was in. One of the developer diaries had mentioned how they wanted the game to make you feel like you were alone. Throughout most of the game I couldn't help but laugh at the idea because you are almost always avoiding demons that want to harm you. But there were a few parts where I actually did feel completely alone, not in a depressing way though which makes it hard to describe. It was really neat.
Thankfully the music is actually original. After all the trailers I had seen for the game, I was worried that the famous song they kept using in them would have been the most used song in the game. It wasn't.

rain b

Overall I really enjoyed the game. The visuals are beautiful. The story was simple but interesting. The gameplay was fun. The music is wonderful and really sets the mood. Rain is a beautiful experience.

Possible Spoiler (I don't think it is.) - And the best part? The whole time I played through the game I couldn't help but think it had zero replay value. There’s exploration but it’s unrewarded, at first. After you beat the game, you can play it again and find hidden memories that offer more story. That was a nice surprise. I was wondering why there were so many areas I could explore in the game but were there for no apparent reason. - End of possible spoiler.

That’s all the good stuff. I saved the bad for last.

Having to hold the run button practically the entire game was pretty silly. It would have been nice if they had made running the default movement, and had a walk button instead.
Some of the control mechanics were purposefully slow which could get you into needless trouble. For example opening a door would have a delay. Pushing objects would take a ridiculously long time even if you weren't in any imminent danger. This ruined the mood for me sometimes because it unnecessarily slowed down the pace of the game.

During some parts where my character was invisible except for footprints it was really hard to tell where I was. Obviously, right? Sometimes it would be a little frustrating because the camera angles would make it hard to tell where I should go next. It was just another thing that could ruin the mood, fortunately it never lasted long.
Those are all my notes so it’s not too bad. The game is short but wonderful. I will definitely play again but probably not any time soon. I look forward to finding the extra memories I unlocked the next time I play.

Monday, September 30, 2013

My Thoughts On Resident Evil Revelations

Resident Evil Revelations has been a nice surprise. I wasn't very happy with the demo of the game. There wasn't a whole lot to go on. I did think it was neat, but I really don't care for these third-person Resident Evil titles. I miss the first 3 games camera angles so terribly bad. The camera angles in those games are what really gave the survival-horror its true effect.

Revelations managed to make me feel like I was playing the first game again, but in third-person. It surely doesn't have the same exact feel as the first, but there is a familiarity. The music is good and set the mood nicely, and even some of the dialogue is pretty cheesy (not that I prefer cheesy dialogue). It doesn't offer the same shock factor as the first three games unfortunately. There are a few really cool spots in the game that made me go "Whoa!" but it's still not quite the same. The scenery reminds me a lot of the original game too. The areas of the boat you will explore are absolutely gorgeous. It made me think of the Titanic.
resident evil revelations beauty
The game plays out in episodes, which I liked. Each episode has a few chapters, and once you move on to the next episode you get a recap of the most key moments of the previous episode. I liked it a lot since I have a terrible memory. It really helped me maintain the thread of the story.

The game is really linear, but it does reward exploration. There are some little corners and dead-end paths you can explore that can lead to extra ammo, herbs, or weapon upgrades. There are several different types of guns offering a really nice variety to play with. I was surprised at all the weapon types and customization you could do. And none of it distracted me or took me out of the mood of the game. It was comfortable.

My favorite new mechanic was the scanner. The scanner reveals hidden items in rooms and hallways, offering even more extra ammo and weapon upgrades. I thought it was pretty neat, and it also contributed to the games exploration, not a lot of course, but it was a nice addition.

Another thing I really loved was the removal of the insane inventory micro-managing. Oh what a relief that was. Not that I hated it in the original game or anything, but it's nice to have moved away from that. You don't have a bottomless inventory, but you don't need to manage the living crap out of it either.
resident evil revelations sharks
My final favorite new thing was the underwater scenes. The controls kind of sucked on them. You can't strafe underwater so you have to always center your camera to move forward. It was more annoying than problematic. Control issue aside, swimming was really neat.

The bosses are epic! I had never thought it would be possible to make a grotesque but somehow still sexy zombie. That was definitely aresident evil revelations grotesque sexy highlight, too funny. There was one boss in particular that was pretty silly because you literally don't move as you fight it. You just stand there and shoot. It was a neat scene, and the creature itself was cool, but the fight was just derp. So other than that one, the bosses were very cool.

There's a dodge mechanic which is neat, but I never did figure out exactly how it works. Every time I tried to do it when I wanted to, it wouldn't work, but then it would work when I really didn't care. Fortunately you can run past enemies and even strafe around them. There were a few fights where I would strafe around the enemy and just keep poking them with my dagger or axe. (You don't stand in place while melee'ing!) It was funny and fun but certainly not perfect, nor reliable.

Something I really enjoyed that was both funny and annoying was that I could run past enemies into the next door and just completely avoid them. The reason it was funny was because sometimes I could tell the enemies were put there to purposefully force you into killing them. I'd just run right by them anyways. Sometimes enemies would block the next door, and I'd just walk up to them and squeeze myself behind them and walk through it. Other times I was forced into fighting off waves of monsters that pretty much ran me completely out of ammo. I kinda liked those too. I only got annoyed once when I was at a part of the story that I really wanted to continue on with, and got stuck fighting off stupid waves.

I just realized I hadn't even mentioned the story yet! Without spoilers, it's a pretty decent conspiracy with a lot of crazy stuff going on. It kept me interested even though it was far from original, and it never really slowed down. Great pacing.

resident evil revelations jessicaA couple of things that were a little off to me - one of the characters Jessica is super hot, but for some reason she's missing a pant-leg. Why? Not that I mind of course, it was just funny. Second, what's with all the military story stuff? Just give me something to be scared about! Thankfully the military stuff in this game didn't bore me like it did in RE5. Now that I've played this though, it makes me want to play 5 again. But then I think about how terrible 5 is, and I don't.

I really liked Revelations. As usual, it has the best version of the Tyrant in the Resident Evil games. (I haven't played 6). There are a few more cool things I want to tell you about but I would consider them spoilers so I've left them out.